Warning: Declaration of action_plugin_linebreak::register(&$controller) should be compatible with DokuWiki_Action_Plugin::register(Doku_Event_Handler $controller) in /home/stepism/www/ue4/wiki/lib/plugins/linebreak/action.php on line 41
Warning: Declaration of action_plugin_markdownextra::register(&$controller) should be compatible with DokuWiki_Action_Plugin::register(Doku_Event_Handler $controller) in /home/stepism/www/ue4/wiki/lib/plugins/markdownextra/action.php on line 16
Warning: Declaration of action_plugin_syntaxhighlighter3_action::register(Doku_Event_Handler &$controller) should be compatible with DokuWiki_Action_Plugin::register(Doku_Event_Handler $controller) in /home/stepism/www/ue4/wiki/lib/plugins/syntaxhighlighter3/action/action.php on line 28
====== 015 ウインドウのサイズ変更と最大化ボタンを無効化する(4.12) ======
Blueprint Function Library を継承したクラスを作成し関数を追加します。
{{:wiki:tips:ue4_2016082102.png|}}
UCLASS()
class GAME01_API UGlobalBPFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "GlobalBPFunctionLibrary")
static void SetupGameWindow();
};
void UGlobalBPFunctionLibrary::SetupGameWindow()
{
if (GIsEditor)
{
return;
}
HWND hWnd = NULL;
TSharedPtr MainWindow = GEngine->GameViewport->GetWindow();
if (MainWindow.IsValid())
{
if (MainWindow->GetNativeWindow().IsValid())
{
hWnd = static_cast(MainWindow->GetNativeWindow()->GetOSWindowHandle());
}
}
if (hWnd)
{
LONG Style = ::GetWindowLong(hWnd, GWL_STYLE);
Style &= ~(WS_THICKFRAME | WS_MAXIMIZEBOX);
::SetWindowLong(hWnd, GWL_STYLE, Style);
::ShowWindow(hWnd, SW_SHOW);
}
}