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====== 015 ウインドウのサイズ変更と最大化ボタンを無効化する(4.12) ====== Blueprint Function Library を継承したクラスを作成し関数を追加します。 {{:wiki:tips:ue4_2016082102.png|}} UCLASS() class GAME01_API UGlobalBPFunctionLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category = "GlobalBPFunctionLibrary") static void SetupGameWindow(); }; void UGlobalBPFunctionLibrary::SetupGameWindow() { if (GIsEditor) { return; } HWND hWnd = NULL; TSharedPtr MainWindow = GEngine->GameViewport->GetWindow(); if (MainWindow.IsValid()) { if (MainWindow->GetNativeWindow().IsValid()) { hWnd = static_cast(MainWindow->GetNativeWindow()->GetOSWindowHandle()); } } if (hWnd) { LONG Style = ::GetWindowLong(hWnd, GWL_STYLE); Style &= ~(WS_THICKFRAME | WS_MAXIMIZEBOX); ::SetWindowLong(hWnd, GWL_STYLE, Style); ::ShowWindow(hWnd, SW_SHOW); } }