以前のリビジョンの文書です
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Warning: Declaration of syntax_plugin_linebreak::handle($match, $state, $pos, &$handler) should be compatible with DokuWiki_Syntax_Plugin::handle($match, $state, $pos, Doku_Handler $handler) in
/home/stepism/www/ue4/wiki/lib/plugins/linebreak/syntax.php on line
52
Warning: Declaration of syntax_plugin_linebreak::render($mode, &$renderer, $data) should be compatible with DokuWiki_Syntax_Plugin::render($format, Doku_Renderer $renderer, $data) in
/home/stepism/www/ue4/wiki/lib/plugins/linebreak/syntax.php on line
74
Warning: Declaration of syntax_plugin_markdownextra::handle($match, $state, $pos, &$handler) should be compatible with DokuWiki_Syntax_Plugin::handle($match, $state, $pos, Doku_Handler $handler) in
/home/stepism/www/ue4/wiki/lib/plugins/markdownextra/syntax.php on line
38
Warning: Declaration of syntax_plugin_markdownextra::render($mode, &$renderer, $data) should be compatible with DokuWiki_Syntax_Plugin::render($format, Doku_Renderer $renderer, $data) in
/home/stepism/www/ue4/wiki/lib/plugins/markdownextra/syntax.php on line
47
Warning: Declaration of syntax_plugin_syntaxhighlighter3_syntax::handle($match, $state, $pos, &$handler) should be compatible with DokuWiki_Syntax_Plugin::handle($match, $state, $pos, Doku_Handler $handler) in
/home/stepism/www/ue4/wiki/lib/plugins/syntaxhighlighter3/syntax/syntax.php on line
53
Warning: Declaration of syntax_plugin_syntaxhighlighter3_syntax::render($mode, &$renderer, $data) should be compatible with DokuWiki_Syntax_Plugin::render($format, Doku_Renderer $renderer, $data) in
/home/stepism/www/ue4/wiki/lib/plugins/syntaxhighlighter3/syntax/syntax.php on line
82
015 ウインドウのサイズ変更と最大化ボタンを無効化する(4.12)
Blueprint Function Library を継承したクラスを作成し関数を追加します。
- title=UGlobalBPFunctionLibrary.h
UCLASS()
class GAME01_API UGlobalBPFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "GlobalBPFunctionLibrary")
static void SetupGameWindow();
};
- title=UGlobalBPFunctionLibrary.cpp
void UGlobalBPFunctionLibrary::SetupGameWindow()
{
if (GIsEditor)
{
return;
}
HWND hWnd = NULL;
TSharedPtr<SWindow> MainWindow = GEngine->GameViewport->GetWindow();
if (MainWindow.IsValid())
{
if (MainWindow->GetNativeWindow().IsValid())
{
hWnd = static_cast<HWND>(MainWindow->GetNativeWindow()->GetOSWindowHandle());
}
}
if (hWnd)
{
LONG Style = ::GetWindowLong(hWnd, GWL_STYLE);
Style &= ~(WS_THICKFRAME | WS_MAXIMIZEBOX);
::SetWindowLong(hWnd, GWL_STYLE, Style);
::ShowWindow(hWnd, SW_SHOW);
}
}