以前のリビジョンの文書です
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Warning: Declaration of syntax_plugin_linebreak::handle($match, $state, $pos, &$handler) should be compatible with DokuWiki_Syntax_Plugin::handle($match, $state, $pos, Doku_Handler $handler) in
/home/stepism/www/ue4/wiki/lib/plugins/linebreak/syntax.php on line
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Warning: Declaration of syntax_plugin_linebreak::render($mode, &$renderer, $data) should be compatible with DokuWiki_Syntax_Plugin::render($format, Doku_Renderer $renderer, $data) in
/home/stepism/www/ue4/wiki/lib/plugins/linebreak/syntax.php on line
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Warning: Declaration of syntax_plugin_markdownextra::handle($match, $state, $pos, &$handler) should be compatible with DokuWiki_Syntax_Plugin::handle($match, $state, $pos, Doku_Handler $handler) in
/home/stepism/www/ue4/wiki/lib/plugins/markdownextra/syntax.php on line
38
Warning: Declaration of syntax_plugin_markdownextra::render($mode, &$renderer, $data) should be compatible with DokuWiki_Syntax_Plugin::render($format, Doku_Renderer $renderer, $data) in
/home/stepism/www/ue4/wiki/lib/plugins/markdownextra/syntax.php on line
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Warning: Declaration of syntax_plugin_syntaxhighlighter3_syntax::handle($match, $state, $pos, &$handler) should be compatible with DokuWiki_Syntax_Plugin::handle($match, $state, $pos, Doku_Handler $handler) in
/home/stepism/www/ue4/wiki/lib/plugins/syntaxhighlighter3/syntax/syntax.php on line
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Warning: Declaration of syntax_plugin_syntaxhighlighter3_syntax::render($mode, &$renderer, $data) should be compatible with DokuWiki_Syntax_Plugin::render($format, Doku_Renderer $renderer, $data) in
/home/stepism/www/ue4/wiki/lib/plugins/syntaxhighlighter3/syntax/syntax.php on line
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キーの割り当てについて(4.7.5)
エディターから割り当てる
UE4エディターの「編集」→「プロジェクト設定」→「入力」からActionとAxisキー割り当てが可能です。
プログラムで割り当てる
C++からも設定は出来ます。
UPlayerInput::AddEngineDefinedActionMapping(FInputActionKeyMapping("Scale", EKeys::SpaceBar));
UPlayerInput::AddEngineDefinedAxisMapping(FInputAxisKeyMapping("MoveX", EKeys::W, 1.0f));
UPlayerInput::AddEngineDefinedAxisMapping(FInputAxisKeyMapping("MoveX", EKeys::S, -1.0f));
UPlayerInput::AddEngineDefinedAxisMapping(FInputAxisKeyMapping("MoveY", EKeys::A, -1.0f));
UPlayerInput::AddEngineDefinedAxisMapping(FInputAxisKeyMapping("MoveY", EKeys::D, 1.0f));
どちらも同じ処理になっています。