以前のリビジョンの文書です
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Warning: Declaration of syntax_plugin_linebreak::handle($match, $state, $pos, &$handler) should be compatible with DokuWiki_Syntax_Plugin::handle($match, $state, $pos, Doku_Handler $handler) in
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Warning: Declaration of syntax_plugin_linebreak::render($mode, &$renderer, $data) should be compatible with DokuWiki_Syntax_Plugin::render($format, Doku_Renderer $renderer, $data) in
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Warning: Declaration of syntax_plugin_markdownextra::handle($match, $state, $pos, &$handler) should be compatible with DokuWiki_Syntax_Plugin::handle($match, $state, $pos, Doku_Handler $handler) in
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Warning: Declaration of syntax_plugin_markdownextra::render($mode, &$renderer, $data) should be compatible with DokuWiki_Syntax_Plugin::render($format, Doku_Renderer $renderer, $data) in
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Warning: Declaration of syntax_plugin_syntaxhighlighter3_syntax::render($mode, &$renderer, $data) should be compatible with DokuWiki_Syntax_Plugin::render($format, Doku_Renderer $renderer, $data) in
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040 カメラの向きに合わせてGameObjectを移動させる
概要
カメラの向きに合わせてGameObjectを操作します。
TransformDirectionを使えばGameObjectの方向ベクトルが取得できます。
using UnityEngine;
using System.Collections;
public class PlayerScript : MonoBehaviour
{
CharacterController controller;
Vector3 moveDirection;
float fSpeed = 3.0f;
void Start ()
{
controller = GetComponent("CharacterController") as CharacterController;
}
void Update ()
{
Vector3 forward = Camera.mainCamera.transform.TransformDirection( Vector3.forward );
Vector3 right = Camera.mainCamera.transform.TransformDirection( Vector3.right );
moveDirection = Input.GetAxis("Horizontal") * right + Input.GetAxis("Vertical") * forward;
moveDirection *= fSpeed;
// 移動
controller.Move( moveDirection * Time.deltaTime );
}
}