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Warning: Declaration of action_plugin_markdownextra::register(&$controller) should be compatible with DokuWiki_Action_Plugin::register(Doku_Event_Handler $controller) in /home/stepism/www/ue4/wiki/lib/plugins/markdownextra/action.php on line 16

Warning: Declaration of action_plugin_syntaxhighlighter3_action::register(Doku_Event_Handler &$controller) should be compatible with DokuWiki_Action_Plugin::register(Doku_Event_Handler $controller) in /home/stepism/www/ue4/wiki/lib/plugins/syntaxhighlighter3/action/action.php on line 28
057 フレームレートを意識した物体の移動 [stepism@UE4メモ]

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Warning: Declaration of syntax_plugin_linebreak::render($mode, &$renderer, $data) should be compatible with DokuWiki_Syntax_Plugin::render($format, Doku_Renderer $renderer, $data) in /home/stepism/www/ue4/wiki/lib/plugins/linebreak/syntax.php on line 74

Warning: Declaration of syntax_plugin_markdownextra::handle($match, $state, $pos, &$handler) should be compatible with DokuWiki_Syntax_Plugin::handle($match, $state, $pos, Doku_Handler $handler) in /home/stepism/www/ue4/wiki/lib/plugins/markdownextra/syntax.php on line 38

Warning: Declaration of syntax_plugin_markdownextra::render($mode, &$renderer, $data) should be compatible with DokuWiki_Syntax_Plugin::render($format, Doku_Renderer $renderer, $data) in /home/stepism/www/ue4/wiki/lib/plugins/markdownextra/syntax.php on line 47

Warning: Declaration of syntax_plugin_syntaxhighlighter3_syntax::handle($match, $state, $pos, &$handler) should be compatible with DokuWiki_Syntax_Plugin::handle($match, $state, $pos, Doku_Handler $handler) in /home/stepism/www/ue4/wiki/lib/plugins/syntaxhighlighter3/syntax/syntax.php on line 53

Warning: Declaration of syntax_plugin_syntaxhighlighter3_syntax::render($mode, &$renderer, $data) should be compatible with DokuWiki_Syntax_Plugin::render($format, Doku_Renderer $renderer, $data) in /home/stepism/www/ue4/wiki/lib/plugins/syntaxhighlighter3/syntax/syntax.php on line 82

057 フレームレートを意識した物体の移動

概要

処理落ちが発生した場合の、物体の1秒あたりの挙動を均一にするにはTime.deltaTimeでスケールしてあげます。

ソースコード

// 回転 
transform.Rotate(0, 5.0f * Time.deltaTime, 0 ); 
// 移動 
transform.Translate( 1.0f * Time.deltaTime, 0, 0 ); 

これで移動量がフレームレートに左右されることがなくなります。

wiki/unity/tips/057.1420553731.txt.gz · 最終更新: 2015/01/06 14:15 by step