以前のリビジョンの文書です
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Warning: Declaration of syntax_plugin_linebreak::handle($match, $state, $pos, &$handler) should be compatible with DokuWiki_Syntax_Plugin::handle($match, $state, $pos, Doku_Handler $handler) in
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Warning: Declaration of syntax_plugin_linebreak::render($mode, &$renderer, $data) should be compatible with DokuWiki_Syntax_Plugin::render($format, Doku_Renderer $renderer, $data) in
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Warning: Declaration of syntax_plugin_markdownextra::handle($match, $state, $pos, &$handler) should be compatible with DokuWiki_Syntax_Plugin::handle($match, $state, $pos, Doku_Handler $handler) in
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Warning: Declaration of syntax_plugin_markdownextra::render($mode, &$renderer, $data) should be compatible with DokuWiki_Syntax_Plugin::render($format, Doku_Renderer $renderer, $data) in
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Warning: Declaration of syntax_plugin_syntaxhighlighter3_syntax::handle($match, $state, $pos, &$handler) should be compatible with DokuWiki_Syntax_Plugin::handle($match, $state, $pos, Doku_Handler $handler) in
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Warning: Declaration of syntax_plugin_syntaxhighlighter3_syntax::render($mode, &$renderer, $data) should be compatible with DokuWiki_Syntax_Plugin::render($format, Doku_Renderer $renderer, $data) in
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099 CameraのcullingMaskについて
概要
CameraのcullingMaskにレイヤーを設定すると、設定したレイヤーのみ描画することが出来ます。
レイヤーを設定する
gameObject.camera.cullingMask = (1 << LayerMask.NameToLayer("Map"));
レイヤーを追加する
gameObject.camera.cullingMask |= (1 << LayerMask.NameToLayer("BG"));
レイヤーを除去する
gameObject.camera.cullingMask &= ~(1 << LayerMask.NameToLayer("BG"));