using UnityEngine; using System.Collections; /// /// 球をタッチしたら、SE再生 /// public class Touch : MonoBehaviour { void Update () { Ray ray; RaycastHit hit; if(Input.GetMouseButtonDown(0)) { Camera mainCamera = GameObject.FindWithTag("MainCamera").GetComponent(); ray = mainCamera.ScreenPointToRay(Input.mousePosition); if(Physics.Raycast(ray, out hit, 100)) { AudioSource audioSource = GetComponent(); audioSource.Play(); } } } }