transform.Translate( 0.0f, 0.0f, 0.1f );
==== 回転 ====
transform.Rotate( 1, 0, 0 );
==== 拡大縮小 ====
Vector3 scale = transform.localScale;
scale.x = 2.0f;
scale.y = 2.0f;
scale.z = 2.0f;
transform.localScale = scale;
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