====== 101 2Dカメラのピンチインアウト処理 ====== // ピンチインアウト用. private float pinchLength = 0.0f; private void PinchInOut() { if (Input.touchCount >= 2) { Touch touch0 = Input.GetTouch(0); Touch touch1 = Input.GetTouch(1); // 2点タッチ開始時の距離を記憶. if (touch1.phase == TouchPhase.Began) { pinchLength = Vector2.Distance(touch0.position, touch1.position); } // ピンチインアウト. else if (touch0.phase == TouchPhase.Moved && touch1.phase == TouchPhase.Moved) { float length = Vector2.Distance(touch0.position, touch1.position); m_Camera.orthographicSize += ((pinchLength - length) / 2) * 0.004f; float fMinSize = 1.0f; float fMaxSize = 3.0f; m_Camera.orthographicSize = Mathf.Clamp(m_Camera.orthographicSize, fMinSize, fMaxSize); pinchLength = length; } } } }