using UnityEngine; using System.Collections; public class SphereScript : MonoBehaviour { float fSpeed = 50.0f; void Update () { Vector3 forward = Camera.mainCamera.transform.TransformDirection( Vector3.forward ); Vector3 left = Camera.mainCamera.transform.TransformDirection( Vector3.left ); Vector3 moveDirection = Input.GetAxis("Horizontal") * forward + Input.GetAxis("Vertical") * left; transform.Rotate( (moveDirection * fSpeed * Time.deltaTime), Space.World ); } }