この文書の現在のバージョンと選択したバージョンの差分を表示します。
両方とも前のリビジョン 前のリビジョン 次のリビジョン | 前のリビジョン 最新リビジョン 両方とも次のリビジョン | ||
wiki:unity:tips:080 [2015/02/14 12:24] step |
wiki:unity:tips:080 [2015/04/16 23:21] step |
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ライン 38: | ライン 38: | ||
必要なタイミングで入れ替えます。これできちんと反映される様になりました。 | 必要なタイミングで入れ替えます。これできちんと反映される様になりました。 | ||
- | ちなみに、現時点(2014/07/18)でUnity内臓のシェーダはこれだけあります。 | + | |
- | <code> | + | ==== 設定からパッケージに取り込むシェーダーを設定できる ==== |
- | "Bumped Diffuse" | + | エディターで設定を行えば、シェーダーファイルをResources以下に用意する必要は無いみたいです。 |
- | "Bumped Specular" | + | |
- | "Decal" | + | [Edit > Project Settings > Graphics]を選択します。 |
- | "Diffuse" | + | {{:wiki:unity:tips:unity_always_shader.png|}} |
- | "Diffuse Detail" | + | |
- | "Parallax Diffuse" | + | ここにシェーダーファイルを設定しておけば、ビルド時に取り込まれます。 |
- | "Parallax Specular" | + | |
- | "Specular" | + | [[http://blog.livedoor.jp/nanashisoft/archives/52686561.html|Unity:ビルド時にシェーダーを必ず含める方法 : Nanashi-soft]] |
- | "VertexLit" | + | |
- | + | ||
- | "FX/Flare" | + | |
- | + | ||
- | "GUI/Text Shader" | + | |
- | + | ||
- | "Mobile/Bumped Diffuse" | + | |
- | "Mobile/Bumped Specular" | + | |
- | "Mobile/Bumped Specular (1 Directional Light)" | + | |
- | "Mobile/Diffuse" | + | |
- | "Mobile/Particles/Additive" | + | |
- | "Mobile/Particles/Alpha Blended" | + | |
- | "Mobile/Particles/Multiply" | + | |
- | "Mobile/Particles/VertexLit Blended" | + | |
- | "Mobile/Skybox" | + | |
- | "Mobile/Unlit (Supports Lightmap | + | |
- | "Mobile/VertexLit (Only Directional Lights)" | + | |
- | + | ||
- | "Nature/Terrain/Bumped Specular" | + | |
- | "Nature/Terrain/Diffuse" | + | |
- | "Nature/Tree Creator Bark" | + | |
- | "Nature/Tree Creator Leaves" | + | |
- | "Nature/Tree Creator Leaves Fast" | + | |
- | "Nature/Tree Soft Occlusion Bark" | + | |
- | "Nature/Tree Soft Occlusion Leaves" | + | |
- | + | ||
- | "Particles/Additive" | + | |
- | "Particles/Additive (Soft)" | + | |
- | "Particles/Alpha Blended" | + | |
- | "Particles/Alpha Blended Premultiply" | + | |
- | "Particles/Multiply" | + | |
- | "Particles/Multiply (Double)" | + | |
- | "Particles/VertexLit Blended" | + | |
- | "Particles/~Additive-Multiply" | + | |
- | + | ||
- | "Reflective/Bumped Diffuse" | + | |
- | "Reflective/Bumped Specular" | + | |
- | "Reflective/Bumped Unlit" | + | |
- | "Reflective/Bumped VertexLit" | + | |
- | "Reflective/Diffuse" | + | |
- | "Reflective/Parallax Diffuse" | + | |
- | "Reflective/Parallax Specular" | + | |
- | "Reflective/Specular" | + | |
- | "Reflective/VertexLit" | + | |
- | + | ||
- | "RenderFX/Skybox" | + | |
- | "RenderFX/Skybox Cubed" | + | |
- | + | ||
- | "Self-Illumin/Bumped Diffuse" | + | |
- | "Self-Illumin/Bumped Specular" | + | |
- | "Self-Illumin/Diffuse" | + | |
- | "Self-Illumin/Parallax Diffuse" | + | |
- | "Self-Illumin/Parallax Specular" | + | |
- | "Self-Illumin/Specular" | + | |
- | "Self-Illumin/VertexLit" | + | |
- | + | ||
- | "Sprites/Default" | + | |
- | "Sprites/Diffuse" | + | |
- | + | ||
- | "Transparent/Bumped Diffuse" | + | |
- | "Transparent/Bumped Specular" | + | |
- | "Transparent/Cutout/Bumped Diffuse" | + | |
- | "Transparent/Cutout/Bumped Specular" | + | |
- | "Transparent/Cutout/Diffuse" | + | |
- | "Transparent/Cutout/Soft Edge Unlit" | + | |
- | "Transparent/Cutout/Specular" | + | |
- | "Transparent/Cutout/VertexLit" | + | |
- | "Transparent/Diffuse" | + | |
- | "Transparent/Parallax Diffuse" | + | |
- | "Transparent/Parallax Specular" | + | |
- | "Transparent/Specular" | + | |
- | "Transparent/VertexLit" | + | |
- | + | ||
- | "Unlit/Texture" | + | |
- | "Unlit/Transparent" | + | |
- | "Unlit/Transparent Cutout" | + | |
- | </code> | + |