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STL
Android
Eigen
enchant.js
Firefox OS
OpenGL
OpenGL ES 2.0
pukiwiki
UE4
Unity
Windows Phone
Xamarin
Materials Link
その他
PR
STL
Android
Eigen
enchant.js
Firefox OS
OpenGL
OpenGL ES 2.0
pukiwiki
UE4
Unity
Windows Phone
Xamarin
さまざまな図形を表示します。
<phone:PhoneApplicationPage x:Class="BaseApp.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone" xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignWidth="480" d:DesignHeight="768" FontFamily="{StaticResource PhoneFontFamilyNormal}" FontSize="{StaticResource PhoneFontSizeNormal}" Foreground="{StaticResource PhoneForegroundBrush}" SupportedOrientations="Portrait" Orientation="Portrait" shell:SystemTray.IsVisible="True"> <!--LayoutRoot is the root grid where all page content is placed--> <Grid x:Name="LayoutRoot" Background="Transparent"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <!--ContentPanel - place additional content here--> <Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0"></Grid> </Grid> </phone:PhoneApplicationPage>
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Controls; namespace BaseApp { // エントリーポイント public partial class MainPage : PhoneApplicationPage { // コンストラクタ public MainPage() { // コンポーネントの初期化。 InitializeComponent(); // 初期化完了後に呼ばれるメソッドの登録。 Loaded += OnLoaded; } // 初期化完了後に呼ばれるメソッド。 void OnLoaded(object sender, RoutedEventArgs args) { // 線を描く。 { Line line0 = new Line(); line0.Stroke = new SolidColorBrush(Colors.White); line0.StrokeThickness = 4; line0.X1 = 0; line0.Y1 = 0; line0.X2 = 240; line0.Y2 = 240; line0.HorizontalAlignment = System.Windows.HorizontalAlignment.Left; line0.VerticalAlignment = System.Windows.VerticalAlignment.Top; LayoutRoot.Children.Add(line0); } // 短形を描く。 { Rectangle rect0 = new Rectangle(); rect0.Stroke = new SolidColorBrush(Colors.Yellow); rect0.Fill = new SolidColorBrush(Colors.Green); rect0.Width = 240; rect0.Height = 240; rect0.Margin = new Thickness(240, 0, 0, 0); rect0.HorizontalAlignment = System.Windows.HorizontalAlignment.Left; rect0.VerticalAlignment = System.Windows.VerticalAlignment.Top; LayoutRoot.Children.Add(rect0); } // 円を描く。 { Ellipse ellipse0 = new Ellipse(); ellipse0.Stroke = new SolidColorBrush(Colors.Red); ellipse0.Fill = new SolidColorBrush(Colors.Yellow); ellipse0.Width = 240; ellipse0.Height = 240; ellipse0.Margin = new Thickness(0, 240, 0, 0); ellipse0.HorizontalAlignment = ystem.Windows.HorizontalAlignment.Left; ellipse0.VerticalAlignment = System.Windows.VerticalAlignment.Top; LayoutRoot.Children.Add(ellipse0); } // 多角形を描く。 { Polygon polygon0 = new Polygon(); polygon0.Stroke = new SolidColorBrush(Colors.White); polygon0.Fill = new SolidColorBrush(Colors.Red); polygon0.Width = 240; polygon0.Height = 240; polygon0.Points.Add(new Point(120, 0)); polygon0.Points.Add(new Point(0, 240)); polygon0.Points.Add(new Point(240, 240)); polygon0.Margin = new Thickness(240, 240, 0, 0); polygon0.HorizontalAlignment = ystem.Windows.HorizontalAlignment.Left; polygon0.VerticalAlignment = System.Windows.VerticalAlignment.Top; LayoutRoot.Children.Add(polygon0); } } } }