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3秒後にアクターを破棄する(4.7.6) [stepism@UE4メモ]

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wiki:ue4:tips:504

3秒後にアクターを破棄する(4.7.6)

Delayで待ち時間を指定して、DestroyActorでアクターを破棄します。

ブループリント版



C++版

 
// 開始 
void AMyActor::BeginPlay() 
{ 
	Super::BeginPlay(); 

	bool isLoop = false;		// 処理を繰り返すか? 
	float delayTime = 3.0f;		// 待ち時間 
	 
	// タイマー設定/開始 
	GetWorldTimerManager().SetTimer(FTimerDelegate::CreateUObject(this, &AMyActor::DelayTimerCallBack), delayTime, isLoop); 
} 

// SetTimerで指定した時間の後処理する 
void AMyActor::DelayTimerCallBack() 
{ 
	// 自滅する。 
	Super::Destroy(); 
} 

wiki/ue4/tips/504.txt · 最終更新: 2015/05/13 06:46 (外部編集)