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IsTriggerの有効/無効によって呼ばれるコールバック関数が異なる。
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ゲーム側で想定した解像度に上手い具合に調整してくれるカメラがプレビュー版だけど利用できる。
Unity 2018.2.0b9にて確認。
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UnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnityUnity