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シューティングゲームの打ち返し弾などに。
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どうやらAsset Storeの設定が関係しているみたい。
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IsTriggerの有効/無効によって呼ばれるコールバック関数が異なる。
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ゲーム側で想定した解像度に上手い具合に調整してくれるカメラがプレビュー版だけど利用できる。
Unity 2018.2.0b9にて確認。
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コンポーネント思考って、アクセス効率は悪そうな気がする。
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Unity 2018 ではエンジンのコアサイズが調整可能になる?
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